President Simulator Reject Decrees Guide
You reject decrees in President Simulator by applying the red stamp from your desk box to unwanted bills, dropping the threat level and preventing category meters from crossing into dangerous red crisis zones.

You reject decrees in President Simulator by applying the red stamp from your desk box to unwanted bills, dropping the threat level and preventing category meters from crossing into dangerous red crisis zones. This mechanic discards harmful proposals before they reach the validation computer.
How Do You Reject Decrees in President Simulator?
Rejecting a decree requires taking the red stamp from the designated container on your desk and pressing it directly onto an active policy sheet. When a decree is stamped red, the document is denied and removed from your legislative pipeline. Denying a proposal clears it away immediately, ensuring that neither its stat penalties nor its execution risks apply to your daily tally.
In the early game tutorial, you unlock the red stamp box directly on your desk after processing your initial bill. Handling legislation requires balancing three active departments: Justice, Culture, and the economy. While approving bills with the green stamp allows them to be placed in the box for evening validation, using the red stamp acts as your primary defense against proposals that carry low success rates or excessive penalties.
Why Should You Reject Decrees Instead of Approving Them?
A decree rejection is a risk mitigation tool designed to prevent your administration from sliding into a government crisis. Whenever you enact a decree, the primary topic meter rises, while opposing categories experience a slight drop. If any departmental metric pushes past safe thresholds into the red zone, a crisis is triggered, requiring you to handle emergency proposals or press the red button.
Beyond managing department meters, rejecting low-probability bills protects your operational funds. Certain difficult proposals offer tempting payouts of $250 to $500, but they carry pass rates as low as 25% to 40%. A failed decree yields zero dollars and can trigger immediate financial or popularity penalties. Stamping a bad decree with red allows you to discard the document without submitting it for validation, preserving your progress while you wait for safer legislation.
Which Decrees Should You Reject or Approve?
Deciding whether to stamp a proposal depends on departmental stat meters, potential financial gains, and listed success percentages.
| Decree Option | Best Scenario | Cost or Trade-off |
|---|---|---|
| High Success Safe Bill | Balanced stats needing steady revenue | Modest cash reward with minimal stat impact |
| Low Success Volatile Bill | Desperate budget needs with green meters | High chance of failure and financial loss |
| Department Heavy Bill | Recovering a collapsed department meter | Drops opposing stats closer to danger thresholds |
Monitoring the thematic status tablet helps pinpoint when to use the red stamp. For example, if your Justice stat is already climbing near 90, approving additional judicial decrees like the ban on cutting lines will push the meter into a critical state. In that situation, discarding the judicial bill with your red stamp prevents the spike while allowing you to draw alternative decrees.
What Happens When You Fail to Reject Risky Decrees?
A national crisis is an emergency state triggered whenever a department meter exits the safe green zone and enters the deep red threshold. When this occurs, players must hit the red button or resolve emergency trivia and mitigation proposals presented by crisis advisers.
During active crises, decree rewards drop sharply, specific law themes may temporarily stop appearing, and administrative popularity slowly drains away. While emergency advisor proposals allow you to stabilize the country, they can require paying treasury funds for resolution options or accepting risky trade-offs. Regularly utilizing the red stamp to deny conflicting bills keeps your meters centered, ensuring steady income as you work toward higher executive popularity milestones. For official build information, review the Steam store page published by Studio 14b.
Sources: President Simulator: official Steam data
Sources: President Simulator: official Steam data
Where does this guide's official President Simulator information come from?
Official details in this guide follow President Simulator on Steam, which describes the game in its own words.
Become President of the USA: sign absurd decrees and balance your policies to avoid being called a "sellout." Communicate to gain popularity, manage interviews, and face press conferences. Everything falling apart? Press the red button.
President Simulator on Steam
Next step
Interviews
Discover how interview mechanics work in President Simulator, how media questioning impacts popularity, and how to defend your legislative agenda.
Related Guides
President Simulator Crisis Management: How to Solve Crises; President Simulator Decrees: Approval and Denial Guide; President Simulator Military Decrees and Crisis Guide
Crisis Management
Handle emergency events by understanding thematic thresholds, selecting high-probability crisis proposals, and balancing daily decrees to prevent catastrophic approval rating drops.
Decrees Guide
Understand decree mechanics, approval chances, cash payouts, and thematic risk balancing to run your administration smoothly in President Simulator.
Military Decrees
Manage defense laws, maintain balanced thematic tablet meters, and resolve Situation Room crisis quizzes in Studio 14b's political simulator.
